import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard3-108", localId: 108, // Card informations name: { en: "Swinub", }, hp: 50, type: [ Type.FIGHTING, ], dexId: 220, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard3/108/low", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard3/108/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Toshinao Aoki", attacks: [{ cost: [ Type.FIGHTING ], name: { en: "Mud Slap", }, damage: 10 },{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Overrun", }, text: { en: "If your opponent has nay Benched Pokémon, flip a coin. If heads, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)", }, damage: 10 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], resistances: [{ type: Type.LIGHTNING, value: "-30" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Skyridge", code: "ecard3" } } export default card