import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard3-148", localId: 148, // Card informations name: { en: "Golem", }, hp: 100, type: [ Type.COLORLESS, ], dexId: 76, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard3/148/low", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard3/148/high", }, }, evolveFrom: { en: "Graveler", }, tags: [ Tag.STAGE2, ], illustrator: "Mitsuhiro Arita", abilities: [{ id: 1295, type: AbilityType.POKEBODY, name: { en: "Crystal Type", }, text: { en: "Whenever you attach a Grass, Fire, or Fighting basic Energy card from your hand to Golem, Golem's type (color) becomes the same as that type of energy until the end of the turn.", } }], attacks: [{ cost: [ Type.FIGHTING, Type.FIGHTING, Type.COLORLESS ], name: { en: "Rock Throw", }, damage: 30 },{ cost: [ Type.FIGHTING, Type.GRASS, Type.FIRE, Type.COLORLESS ], name: { en: "Earth Bomb", }, text: { en: "Golem does 20 damage to itself. This attack also does 10 damage to each Benched Pokémon (yours and your opponents). (Don't apply Weakness and Resistance for Benched Pokémon.)", }, damage: 50 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Skyridge", code: "ecard3" } } export default card