import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard3-24", localId: 24, // Card informations name: { en: "Piloswine", }, hp: 90, type: [ Type.WATER, ], dexId: 221, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard3/24/low", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard3/24/high", }, }, evolveFrom: { en: "Swinub", }, tags: [ Tag.STAGE1, ], illustrator: "Yuka Morii", attacks: [{ cost: [ Type.WATER, Type.COLORLESS, Type.COLORLESS ], name: { en: "Freezing Breath", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Asleep.", }, damage: 20 },{ cost: [ Type.FIGHTING, Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Trample", }, text: { en: "For each Benched Pokémon (yours and your opponent's), flip a coin. If heads, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)", }, damage: 40 }], weaknesses: [{ type: Type.METAL, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Skyridge", code: "ecard3" } } export default card