import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard3-30", localId: 30, // Card informations name: { en: "Starmie", }, hp: 80, type: [ Type.PSYCHIC, ], dexId: 121, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard3/30/low", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard3/30/high", }, }, evolveFrom: { en: "Staryu", }, tags: [ Tag.STAGE1, ], illustrator: "CR CG gangs", attacks: [{ cost: [ Type.PSYCHIC ], name: { en: "Energy Burst", }, text: { en: "Flip a coin. If heads, this attack does 10 damage times the number of Energy cards attached to Starmie and the Defending Pokémon.", }, damage: 10 },{ cost: [ Type.PSYCHIC, Type.COLORLESS, Type.COLORLESS ], name: { en: "Star Back", }, text: { en: "Attach a basic Energy card from your discard pile to 1 of your Pokémon.", }, damage: 40 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Skyridge", code: "ecard3" } } export default card