import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard3-50", localId: 50, // Card informations name: { en: "Diglett", }, hp: 40, type: [ Type.FIGHTING, ], dexId: 50, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard3/50/low", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard3/50/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Tomokazu Komiya", attacks: [{ cost: [ Type.FIGHTING ], name: { en: "Burrow", }, text: { en: "Flip a coin. If heads, prevent all damage done by attacks to Diglett during your opponent's next turn. (Any other effects of attack still happen.)", }, damage: 10 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], resistances: [{ type: Type.LIGHTNING, value: "-30" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Skyridge", code: "ecard3" } } export default card