import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard3-63", localId: 63, // Card informations name: { en: "Haunter", }, hp: 70, type: [ Type.PSYCHIC, ], dexId: 93, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard3/63/low", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard3/63/high", }, }, evolveFrom: { en: "Gastly", }, tags: [ Tag.STAGE1, ], illustrator: "Kyoko Umemoto", attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Confuse Ray", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Confused.", }, damage: 10 },{ cost: [ Type.PSYCHIC, Type.COLORLESS, Type.COLORLESS ], name: { en: "Shadow Hand", }, text: { en: "You may discard up to 2 cards from your hand. If you do, draw that many cards.", }, damage: 30 }], weaknesses: [{ type: Type.DARKNESS, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-30" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Skyridge", code: "ecard3" } } export default card