import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard3-H11", localId: "H11", // Card informations name: { en: "Houndoom", }, hp: 70, type: [ Type.DARKNESS, ], dexId: 229, evolveFrom: { en: "Houndour", }, tags: [ Tag.STAGE1, ], illustrator: "Kimiya Masago", attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Ambush", }, text: { en: "Flip a coin. If heads, this attack does 10 damage plus 20 more damage.", }, damage: 10 },{ cost: [ Type.DARKNESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Lonely Fang", }, text: { en: "This attack does 30 damage plus 20 damage times the number of your opponent's Benched Pokémon minus the number of your Benched Pokémon. (For example, if your opponent has 3 Benched Pokémon and you have 1, this attack will do 30 damage plus 40 more damage.", }, damage: 30 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], resistances: [{ type: Type.PSYCHIC, value: "-30" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Skyridge", code: "ecard3" } } export default card