import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard3-H29", localId: "H29", // Card informations name: { en: "Steelix", }, hp: 100, type: [ Type.METAL, ], dexId: 208, evolveFrom: { en: "Onix", }, tags: [ Tag.STAGE1, ], illustrator: "Hikaru Koike", abilities: [{ id: 463, type: AbilityType.POKEBODY, name: { en: "Rare Metal", }, text: { en: "All basic Energy cards attached to Steelix provide Metal Energy instead of their usual types.", } }], attacks: [{ cost: [ Type.METAL, Type.METAL, Type.COLORLESS ], name: { en: "Squeeze", }, text: { en: "Flip a coin. If heads, this attack does 20 damage plus 10 more damage and the Defending Pokémon is now Paralyzed.", }, damage: 20 },{ cost: [ Type.METAL, Type.METAL, Type.METAL, Type.COLORLESS ], name: { en: "Metal Tail", }, text: { en: "Before doing damage, you may flip a coin. If heads, this attack does 80 damage. If tails, this attack does nothing.", }, }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.GRASS, value: "-30" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Skyridge", code: "ecard3" } } export default card