import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard3-H9", localId: "H9", // Card informations name: { en: "Gengar", }, hp: 100, type: [ Type.PSYCHIC, ], dexId: 94, evolveFrom: { en: "Haunter", }, tags: [ Tag.STAGE2, ], illustrator: "Kyoko Umemoto", abilities: [{ id: 1017, type: AbilityType.POKEPOWER, name: { en: "Manipulate", }, text: { en: "When you play Gengar from your hand to evolve your Active Pokémon, you may put a Basic Pokémon (excluding Baby Pokémon) from your discard pile onto your bench. Then flip 3 coins. For each heads, choose a basic Energy card from your discard pile and attach it to that Pokémon.", } }], attacks: [{ cost: [ Type.PSYCHIC, Type.PSYCHIC, Type.COLORLESS, Type.COLORLESS ], name: { en: "Hydrokinesis", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Burned. If tails, the Defending Pokémon is now Confused.", }, damage: 40 }], weaknesses: [{ type: Type.DARKNESS, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-30" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Skyridge", code: "ecard3" } } export default card