import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ex1-102", localId: 102, // Card informations name: { en: "Scyther ex", }, hp: 80, type: [ Type.GRASS, ], dexId: 123, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex1/102/low", }, high: { en: "https://assets.tcgdex.net/en/ex/ex1/102/high", }, }, evolveFrom: {}, tags: [ Tag.EX, ], illustrator: "Ryo Ueda", attacks: [{ cost: [ Type.GRASS ], name: { en: "Agility", }, text: { en: "Flip a coin. If heads, prevent all effects of an attack, including damage, done to Scyther ex during your opponent's next turn.", }, damage: 10 },{ cost: [ Type.GRASS, Type.GRASS, Type.COLORLESS ], name: { en: "Slash", }, damage: 50 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-30" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Ruby & Sapphire", code: "ex1" } } export default card