import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ex1-11", localId: 11, // Card informations name: { en: "Sceptile", }, hp: 120, type: [ Type.GRASS, ], dexId: 254, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex1/11/low", }, high: { en: "https://assets.tcgdex.net/en/ex/ex1/11/high", }, }, evolveFrom: { en: "Grovyle", }, tags: [ Tag.STAGE2, ], illustrator: "Midori Harada", attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Lizard Poison", }, text: { en: "If 1 Energy is attached to Sceptile, the Defending Pokémon is now Asleep. If 2 Energy is attached to Sceptile, the Defending Pokémon is now Poisoned. If 3 Energy is attached to Sceptile, the Defending Pokémon is now Asleep and Poisoned. If 4 or more Energy is attached to Sceptile, the Defending Pokémon is now Asleep, Burned, and Poisoned.", }, damage: 20 },{ cost: [ Type.GRASS, Type.GRASS, Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Solarbeam", }, damage: 70 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.WATER, value: "-30" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Ruby & Sapphire", code: "ex1" } } export default card