import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ex1-13", localId: 13, // Card informations name: { en: "Swampert", }, hp: 110, type: [ Type.WATER, ], dexId: 260, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex1/13/low", }, high: { en: "https://assets.tcgdex.net/en/ex/ex1/13/high", }, }, evolveFrom: { en: "Marshtomp", }, tags: [ Tag.STAGE2, ], illustrator: "Mitsuhiro Arita", abilities: [{ id: 629, type: AbilityType.POKEPOWER, name: { en: "Water Call", }, text: { en: "Once during your turn (before your attack), you may attach a Water Energy card from your hand to your Active Pokémon. This power can't be used if Swampert is affected by a Special Condition.", } }], attacks: [{ cost: [ Type.WATER, Type.WATER, Type.COLORLESS, Type.COLORLESS ], name: { en: "Hypno Splash", }, text: { en: "The Defending Pokémon is now Asleep.", }, damage: 50 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Ruby & Sapphire", code: "ex1" } } export default card