import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ex1-29", localId: 29, // Card informations name: { en: "Delcatty", }, hp: 80, type: [ Type.COLORLESS, ], dexId: 301, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex1/29/low", }, high: { en: "https://assets.tcgdex.net/en/ex/ex1/29/high", }, }, evolveFrom: { en: "Skitty", }, tags: [ Tag.STAGE1, ], illustrator: "Ken Sugimori", attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Energy Call", }, text: { en: "Attach 1 Energy card from your discard pile to your Active Pokémon.", }, damage: 10 },{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Cannonball", }, text: { en: "Does 30 damage plus 10 more damage for each Energy attached to Delcatty but not used to pay for this attack's Energy cost.", }, damage: 30 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Ruby & Sapphire", code: "ex1" } } export default card