import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ex1-5", localId: 5, // Card informations name: { en: "Delcatty", }, hp: 70, type: [ Type.COLORLESS, ], dexId: 301, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex1/5/low", }, high: { en: "https://assets.tcgdex.net/en/ex/ex1/5/high", }, }, evolveFrom: { en: "Skitty", }, tags: [ Tag.STAGE1, ], illustrator: "Atsuko Nishida", abilities: [{ id: 223, type: AbilityType.POKEPOWER, name: { en: "Energy Draw", }, text: { en: "Once during your turn (before your attack), you may discard 1 Energy card from your hand. Then draw up to 3 cards from your deck. This power can't be used if Delcatty is affected by a Special Condition.", } }], attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Max Energy Source", }, text: { en: "Does 10 damage times the amount of Energy attached to all of your Active Pokémon.", }, damage: 10 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Ruby & Sapphire", code: "ex1" } } export default card