import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ex1-98", localId: 98, // Card informations name: { en: "Hitmonchan ex", }, hp: 90, type: [ Type.FIGHTING, ], dexId: 107, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex1/98/low", }, high: { en: "https://assets.tcgdex.net/en/ex/ex1/98/high", }, }, evolveFrom: {}, tags: [ Tag.EX, ], illustrator: "Hiromichi Sugiyama", attacks: [{ cost: [ Type.FIGHTING ], name: { en: "Steady Punch", }, text: { en: "Flip a coin. If heads, this attack does 10 damage plus 10 more damage.", }, damage: 10 },{ cost: [ Type.FIGHTING, Type.FIGHTING, Type.COLORLESS ], name: { en: "Sky Uppercut", }, text: { en: "The attack's damage is not affected by Resistance.", }, damage: 50 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Ruby & Sapphire", code: "ex1" } } export default card