import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ex11-45", localId: 45, // Card informations name: { en: "Illumise", }, hp: 60, type: [ Type.GRASS, ], dexId: 314, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex11/45/low", }, high: { en: "https://assets.tcgdex.net/en/ex/ex11/45/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Midori Harada", abilities: [{ id: 166, type: AbilityType.POKEBODY, name: { en: "Beacon Protection", }, text: { en: "As long as you have Volbeat in play, prevent all effects, including damage, done to Illumise by attacks from your opponent's Pokémon that has Dark in its name.", } }], attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Call for Family", }, text: { en: "Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.", }, },{ cost: [ Type.GRASS, Type.COLORLESS ], name: { en: "Strange Rasping", }, text: { en: "If the Defending Pokémon is an Evolved Pokémon, the Defending Pokémon is now Confused.", }, damage: 20 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Delta Species", code: "ex11" } } export default card