import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ex12-40", localId: 40, // Card informations name: { en: "Misdreavus", }, hp: 50, type: [ Type.PSYCHIC, ], dexId: 200, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex12/40/low", }, high: { en: "https://assets.tcgdex.net/en/ex/ex12/40/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Yukiko Baba", abilities: [{ id: 245, type: AbilityType.POKEBODY, name: { en: "Deep Sleep", }, text: { en: "As long as Misdreavus is your Active Pokémon, each player flips 2 coins for his or her Pokémon that is Asleep between turns. If either coin is tails, that Pokémon is still Asleep.", } }], attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Return Trance", }, text: { en: "Return an Energy card attached to Misdreavus to your hand. The Defending Pokémon is now Asleep.", }, },{ cost: [ Type.PSYCHIC ], name: { en: "Dream Eater", }, text: { en: "If the Defending Pokémon is not Asleep, this attack does nothing.", }, damage: 30 }], weaknesses: [{ type: Type.DARKNESS, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-30" }], rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Legend Maker", code: "ex12" } } export default card