import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ex14-35", localId: 35, // Card informations name: { en: "Ivysaur", }, hp: 70, type: [ Type.GRASS, ], dexId: 2, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex14/35/low", }, high: { en: "https://assets.tcgdex.net/en/ex/ex14/35/high", }, }, evolveFrom: { en: "Bulbasaur", }, tags: [ Tag.STAGE1, ], illustrator: "Hisao Nakamura", attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Stretch Vine", }, text: { en: "Choose 1 of your opponent's Benched Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)", }, },{ cost: [ Type.GRASS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Sharp Leaf", }, text: { en: "Flip a coin. If heads, this attack does 40 damage plus 20 more damage.", }, damage: 40 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Crystal Guardians", code: "ex14" } } export default card