import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ex14-50", localId: 50, // Card informations name: { en: "Diglett", }, hp: 50, type: [ Type.FIGHTING, ], dexId: 50, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex14/50/low", }, high: { en: "https://assets.tcgdex.net/en/ex/ex14/50/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Kyoko Umemoto", attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Mud Slap", }, damage: 10 },{ cost: [ Type.FIGHTING, Type.COLORLESS ], name: { en: "Sand Pit", }, text: { en: "The Defending Pokémon can't retreat during your opponent's next turn.", }, damage: 20 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Crystal Guardians", code: "ex14" } } export default card