import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ex14-64", localId: 64, // Card informations name: { en: "Squirtle", }, hp: 40, type: [ Type.WATER, ], dexId: 7, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex14/64/low", }, high: { en: "https://assets.tcgdex.net/en/ex/ex14/64/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Hajime Kusajima", abilities: [{ id: 75, type: AbilityType.POKEBODY, name: { en: "Solid Shell", }, text: { en: "Any damage done to Squirtle by attacks is reduced by 10 (after applying Weakness and Resistance).", } }], attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Bubblebeam", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.", }, damage: 10 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Crystal Guardians", code: "ex14" } } export default card