import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ex16-64", localId: 64, // Card informations name: { en: "Snorunt", }, hp: 50, type: [ Type.WATER, ], dexId: 361, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex16/64/low", }, high: { en: "https://assets.tcgdex.net/en/ex/ex16/64/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Ken Sugimori", attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Pebble Throw", }, text: { en: "Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)", }, },{ cost: [ Type.WATER, Type.COLORLESS ], name: { en: "Double Headbutt", }, text: { en: "Flip 2 coins. This attack does 20 damage times the number of heads.", }, damage: 20 }], weaknesses: [{ type: Type.METAL, value: "×2" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Power Keepers", code: "ex16" } } export default card