import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ex7-102", localId: 102, // Card informations name: { en: "Rocket's Scyther ex", }, hp: 80, type: [ Type.DARKNESS, ], dexId: 123, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex7/102/low", }, high: { en: "https://assets.tcgdex.net/en/ex/ex7/102/high", }, }, evolveFrom: {}, tags: [ Tag.EX, ], illustrator: "Hikaru Koike", abilities: [{ id: 230, type: AbilityType.POKEBODY, name: { en: "Dual Armor", }, text: { en: "As long as Rocket's Scyther ex has any Grass Energy attached to it, Rocket's Scyther ex is both Grass and Darkness type.\"", } }], attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Bounce", }, text: { en: "After your attack, you may switch Rocket's Scyther ex with 1 of your Benched Pokémon.", }, damage: 10 },{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Slashing Strike", }, text: { en: "Rocket's Scyther ex can't use Slashing Strike during your next turn.", }, damage: 40 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-30" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Team Rocket Returns", code: "ex7" } } export default card