import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ex7-60", localId: 60, // Card informations name: { en: "Houndour", }, hp: 50, type: [ Type.FIRE, ], dexId: 228, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex7/60/low", }, high: { en: "https://assets.tcgdex.net/en/ex/ex7/60/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Tomokazu Komiya", abilities: [{ id: 306, type: AbilityType.POKEBODY, name: { en: "Dark Lift", }, text: { en: "If Houndour has any Fighting Energy attached to it, the Retreat Cost for Houndour is 0.\"", } }], attacks: [{ cost: [ Type.FIRE ], name: { en: "Firebreathing", }, text: { en: "Flip a coin. If heads, this attack does 10 damage plus 10 more damage.", }, damage: 10 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Team Rocket Returns", code: "ex7" } } export default card