import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "gym1-1", localId: 1, // Card informations name: { en: "Blaine's Moltres", }, hp: 90, type: [ Type.FIRE, ], dexId: 146, image: { low: { en: "https://assets.tcgdex.net/en/gym/gym1/1/low", }, high: { en: "https://assets.tcgdex.net/en/gym/gym1/1/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Ken Sugimori", attacks: [{ cost: [ Type.FIRE, Type.FIRE, Type.FIRE, Type.FIRE, Type.FIRE ], name: { en: "Phoenix Flame", }, text: { en: "Flip a coin. If tails, shuffle Blaine's Moltres and all cards attached to it into your deck (after doing damage).", }, damage: 90 }], resistances: [{ type: Type.FIGHTING, value: "-30" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Gym Heroes", code: "gym1" } } export default card