import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "gym1-20", localId: 20, // Card informations name: { en: "Brock's Golem", }, hp: 90, type: [ Type.FIGHTING, ], dexId: 76, image: { low: { en: "https://assets.tcgdex.net/en/gym/gym1/20/low", }, high: { en: "https://assets.tcgdex.net/en/gym/gym1/20/high", }, }, evolveFrom: { en: "Graveler", }, tags: [ Tag.STAGE2, ], illustrator: "Ken Sugimori", attacks: [{ cost: [ Type.FIGHTING, Type.FIGHTING, Type.COLORLESS ], name: { en: "Rock Slide", }, text: { en: "If your opponent has any Benched Pokémon, choose up to 3 of them. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)", }, damage: 20 },{ cost: [ Type.FIGHTING, Type.FIGHTING, Type.COLORLESS, Type.COLORLESS ], name: { en: "Fissure", }, damage: 50 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Gym Heroes", code: "gym1" } } export default card