import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "gym1-35", localId: 35, // Card informations name: { en: "Blaine's Growlithe", }, hp: 50, type: [ Type.FIRE, ], dexId: 58, image: { low: { en: "https://assets.tcgdex.net/en/gym/gym1/35/low", }, high: { en: "https://assets.tcgdex.net/en/gym/gym1/35/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Ken Sugimori", attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Shake", }, text: { en: "If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)", }, damage: 10 },{ cost: [ Type.FIRE, Type.COLORLESS ], name: { en: "Fire Tackle", }, text: { en: "Blaine's Growlithe does 10 damage to itself.", }, damage: 30 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Gym Heroes", code: "gym1" } } export default card