import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "gym1-40", localId: 40, // Card informations name: { en: "Brock's Graveler", }, hp: 70, type: [ Type.FIGHTING, ], dexId: 75, image: { low: { en: "https://assets.tcgdex.net/en/gym/gym1/40/low", }, high: { en: "https://assets.tcgdex.net/en/gym/gym1/40/high", }, }, evolveFrom: { en: "Geodude", }, tags: [ Tag.STAGE1, ], illustrator: "Ken Sugimori", attacks: [{ cost: [ Type.FIGHTING, Type.COLORLESS, Type.COLORLESS ], name: { en: "Rock Toss", }, text: { en: "Flip 3 coins. This attack does 20 damage times the number of heads.", }, damage: 20 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Gym Heroes", code: "gym1" } } export default card