import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "gym2-39", localId: 39, // Card informations name: { en: "Erika's Bulbasaur", }, hp: 50, type: [ Type.GRASS, ], dexId: 1, image: { low: { en: "https://assets.tcgdex.net/en/gym/gym2/39/low", }, high: { en: "https://assets.tcgdex.net/en/gym/gym2/39/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Ken Sugimori", attacks: [{ cost: [ Type.GRASS ], name: { en: "Sleep Seed", }, text: { en: "The Defending Pokémon is now Asleep.", }, damage: 10 },{ cost: [ Type.GRASS, Type.GRASS ], name: { en: "Errand-Running", }, text: { en: "Flip a coin. If heads, you may search your deck for a Trainer card. Show it to your opponent and put it into your hand. Shuffle your deck afterward.", }, }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Gym Challenge", code: "gym2" } } export default card