import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "gym2-6", localId: 6, // Card informations name: { en: "Giovanni's Machamp", }, hp: 100, type: [ Type.FIGHTING, ], dexId: 68, image: { low: { en: "https://assets.tcgdex.net/en/gym/gym2/6/low", }, high: { en: "https://assets.tcgdex.net/en/gym/gym2/6/high", }, }, evolveFrom: { en: "Machoke", }, tags: [ Tag.STAGE2, ], illustrator: "Ken Sugimori", abilities: [{ id: 977, type: AbilityType.POKEPOWER, name: { en: "Fortitude", }, text: { en: "If Giovanni's Machamp would be Knocked Out by an opponent's attack, flip a coin. If heads, Giovanni's Machamp is not Knocked Out and its remaining HP become 10 instead. This power can't be used if Giovanni's Machamp is already Asleep, Confused, or Paralyzed.", } }], attacks: [{ cost: [ Type.FIGHTING, Type.FIGHTING, Type.FIGHTING, Type.COLORLESS ], name: { en: "Hurricane Punch", }, text: { en: "Flip 4 coins. This attack does 30 damage times the number of heads.", }, damage: 30 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Gym Challenge", code: "gym2" } } export default card