import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "gym2-66", localId: 66, // Card informations name: { en: "Blaine's Vulpix", }, hp: 50, type: [ Type.FIRE, ], dexId: 37, image: { low: { en: "https://assets.tcgdex.net/en/gym/gym2/66/low", }, high: { en: "https://assets.tcgdex.net/en/gym/gym2/66/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Ken Sugimori", attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Bite", }, damage: 10 },{ cost: [ Type.FIRE ], name: { en: "Call Will-o'-the-wisp", }, text: { en: "Flip 3 coins. For each heads, if you have a Energy card in your discard pile, put it into your hand.", }, }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Gym Challenge", code: "gym2" } } export default card