import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "hgss2-35", localId: 35, // Card informations name: { en: "Numel", fr: "Chamallot", }, hp: 60, type: [ Type.FIRE, ], dexId: 322, image: { low: { en: "https://assets.tcgdex.net/en/hgss/hgss2/35/low", fr: "https://assets.tcgdex.net/fr/hgss/hgss2/35/low", }, high: { en: "https://assets.tcgdex.net/en/hgss/hgss2/35/high", fr: "https://assets.tcgdex.net/fr/hgss/hgss2/35/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Hajime Kusajima", attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Flare Bonus", fr: "Bonus d'intimidation", }, text: { en: "Discard a Fire Energy card from your hand. Then, draw 3 cards.", fr: "Défaussez une carte Énergie Fire de votre main. Ensuite, piochez 3 cartes.", }, },{ cost: [ Type.FIRE, Type.FIRE, Type.COLORLESS ], name: { en: "Combustion", fr: "Fournaise", }, damage: 40 }], weaknesses: [{ type: Type.WATER, value: "×2" }], retreat: 1, rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "HS—Unleashed", code: "hgss2" } } export default card