import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "hgss3-54", localId: 54, // Card informations name: { en: "Houndour", fr: "Malosse", }, hp: 50, type: [ Type.DARKNESS, ], dexId: 228, image: { low: { en: "https://assets.tcgdex.net/en/hgss/hgss3/54/low", fr: "https://assets.tcgdex.net/fr/hgss/hgss3/54/low", }, high: { en: "https://assets.tcgdex.net/en/hgss/hgss3/54/high", fr: "https://assets.tcgdex.net/fr/hgss/hgss3/54/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Kagemaru Himeno", attacks: [{ cost: [ Type.DARKNESS ], name: { en: "Jump On", fr: "Sauter", }, text: { en: "Flip a coin. If heads, this attack does 10 damage plus 10 more damage.", fr: "Lancez une pièce. Si c'est face, cette attaque inflige 10 dégâts plus 10 dégâts supplémentaires.", }, damage: 10 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], resistances: [{ type: Type.PSYCHIC, value: "-20" }], retreat: 1, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "HS—Undaunted", code: "hgss3" } } export default card