import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "neo3-30", localId: 30, // Card informations name: { en: "Graveler", }, hp: 70, type: [ Type.FIGHTING, ], dexId: 75, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo3/30/low", }, high: { en: "https://assets.tcgdex.net/en/neo/neo3/30/high", }, }, evolveFrom: { en: "Geodude", }, tags: [ Tag.STAGE1, ], illustrator: "Yukiko Baba", attacks: [{ cost: [ Type.FIGHTING, Type.COLORLESS ], name: { en: "Earthquake", }, text: { en: "Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)", }, damage: 40 },{ cost: [ Type.FIGHTING, Type.FIGHTING, Type.FIGHTING ], name: { en: "Rock Tumble", }, text: { en: "Don't apply Resistance.", }, damage: 50 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Neo Revelation", code: "neo3" } } export default card