import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "si1-15", localId: 15, // Card informations name: { en: "Wartortle", }, hp: 60, type: [ Type.WATER, ], dexId: 8, image: { low: { en: "https://assets.tcgdex.net/en/neo/si1/15/low", }, high: { en: "https://assets.tcgdex.net/en/neo/si1/15/high", }, }, evolveFrom: { en: "Squirtle", }, tags: [ Tag.STAGE1, ], illustrator: "Naoyo Kimura", attacks: [{ cost: [ Type.WATER, Type.WATER ], name: { en: "Water Gun", }, text: { en: "Does 20 damage plus 10 more damage for each Water Energy attached to Wartortle but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.", }, damage: 20 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Southern Islands", code: "si1" } } export default card