import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "pop2-6", localId: 6, // Card informations name: { en: "Venusaur", }, hp: 120, type: [ Type.GRASS, ], dexId: 3, image: { low: { en: "https://assets.tcgdex.net/en/pop/pop2/6/low", }, high: { en: "https://assets.tcgdex.net/en/pop/pop2/6/high", }, }, evolveFrom: { en: "Ivysaur", }, tags: [ Tag.STAGE2, ], illustrator: "Mitsuhiro Arita", attacks: [{ cost: [ Type.GRASS, Type.GRASS, Type.COLORLESS ], name: { en: "Wide Solarbeam", }, text: { en: "Does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)", }, damage: 20 },{ cost: [ Type.GRASS, Type.GRASS, Type.GRASS, Type.COLORLESS ], name: { en: "Hard Plant", }, text: { en: "Venusaur can't use Hard Plant during your next turn.", }, damage: 80 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "POP Series 2", code: "pop2" } } export default card