import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "sm11-3", localId: 3, // Card informations name: { en: "Yanmega", fr: "Yanmega", }, hp: 120, type: [ Type.GRASS, ], dexId: 469, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm11/3/low", fr: "https://assets.tcgdex.net/fr/sm/sm11/3/low", }, high: { en: "https://assets.tcgdex.net/en/sm/sm11/3/high", fr: "https://assets.tcgdex.net/fr/sm/sm11/3/high", }, }, evolveFrom: { en: "Yanma", fr: "Yanma", }, tags: [ Tag.STAGE1, ], illustrator: "Hitoshi Ariga", attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Tackle", fr: "Charge", }, damage: 50 },{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Air Slash", fr: "Lame d’Air", }, text: { en: "Discard an Energy from this Pokémon.", fr: "Défaussez une Énergie de ce Pokémon.", }, damage: 100 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 1, rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Unified Minds", code: "sm11" } } export default card