import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "sm12-17", localId: 17, // Card informations name: { en: "Rowlet", fr: "Brindibou", }, hp: 50, type: [ Type.GRASS, ], dexId: 722, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm12/17/low", fr: "https://assets.tcgdex.net/fr/sm/sm12/17/low", }, high: { en: "https://assets.tcgdex.net/en/sm/sm12/17/high", fr: "https://assets.tcgdex.net/fr/sm/sm12/17/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Yuka Morii", attacks: [{ cost: [ Type.GRASS ], name: { en: "Hide and Seek", fr: "Cache-Cache", }, text: { en: "Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.", fr: "Lancez une pièce. Si c’est face, évitez tous les effets d’attaques, y compris les dégâts, infligés à ce Pokémon pendant le prochain tour de votre adversaire.", }, },{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Tackle", fr: "Charge", }, damage: 30 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 1, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Cosmic Eclipse", code: "sm12" } } export default card