import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "sm12-41", localId: 41, // Card informations name: { en: "Golduck", fr: "Akwakwak", }, hp: 110, type: [ Type.WATER, ], dexId: 55, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm12/41/low", fr: "https://assets.tcgdex.net/fr/sm/sm12/41/low", }, high: { en: "https://assets.tcgdex.net/en/sm/sm12/41/high", fr: "https://assets.tcgdex.net/fr/sm/sm12/41/high", }, }, evolveFrom: { en: "Psyduck", fr: "Psykokwak", }, tags: [ Tag.STAGE1, ], illustrator: "Shigenori Negishi", attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Scratch", fr: "Griffe", }, damage: 30 },{ cost: [ Type.WATER, Type.COLORLESS ], name: { en: "Energy Loop", fr: "Boucle d’Énergie", }, text: { en: "Put an Energy attached to this Pokémon into your hand.", fr: "Placez une Énergie attachée à ce Pokémon dans votre main.", }, damage: 80 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 1, rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Cosmic Eclipse", code: "sm12" } } export default card