import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "sm4-1", localId: 1, // Card informations name: { en: "Weedle", fr: "Aspicot", }, hp: 50, type: [ Type.GRASS, ], dexId: 13, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm4/1/low", fr: "https://assets.tcgdex.net/fr/sm/sm4/1/low", }, high: { en: "https://assets.tcgdex.net/en/sm/sm4/1/high", fr: "https://assets.tcgdex.net/fr/sm/sm4/1/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Yukiko Baba", attacks: [{ cost: [ Type.GRASS ], name: { en: "Poison Sting", fr: "Dard-Venin", }, text: { en: "Your opponent's Active Pokémon is now Poisoned.", fr: "Le Pokémon Actif de votre adversaire est maintenant Empoisonné.", }, }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 1, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Crimson Invasion", code: "sm4" } } export default card