import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "sm4-20", localId: 20, // Card informations name: { en: "Piloswine", fr: "Cochignon", }, hp: 100, type: [ Type.WATER, ], dexId: 221, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm4/20/low", fr: "https://assets.tcgdex.net/fr/sm/sm4/20/low", }, high: { en: "https://assets.tcgdex.net/en/sm/sm4/20/high", fr: "https://assets.tcgdex.net/fr/sm/sm4/20/high", }, }, evolveFrom: { en: "Swinub", fr: "Marcacrin", }, tags: [ Tag.STAGE1, ], illustrator: "Kouki Saitou", attacks: [{ cost: [ Type.WATER ], name: { en: "Stampede", fr: "Ruée", }, damage: 20 },{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Rest", fr: "Repos", }, text: { en: "This Pokémon is now Asleep. Heal 90 damage from it.", fr: "Ce Pokémon est maintenant Endormi. Soignez 90 dégâts à ce Pokémon.", }, }], weaknesses: [{ type: Type.METAL, value: "×2" }], retreat: 4, rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Crimson Invasion", code: "sm4" } } export default card