import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "sm4-22", localId: 22, // Card informations name: { en: "Remoraid", fr: "Rémoraid", }, hp: 60, type: [ Type.WATER, ], dexId: 223, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm4/22/low", fr: "https://assets.tcgdex.net/fr/sm/sm4/22/low", }, high: { en: "https://assets.tcgdex.net/en/sm/sm4/22/high", fr: "https://assets.tcgdex.net/fr/sm/sm4/22/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Aya Kusube", attacks: [{ cost: [ Type.WATER, Type.COLORLESS ], name: { en: "Water Gun", fr: "Pistolet à O", }, damage: 30 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 1, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Crimson Invasion", code: "sm4" } } export default card