import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "sm4-66", localId: 66, // Card informations name: { en: "Lairon", fr: "Galegon", }, hp: 100, type: [ Type.METAL, ], dexId: 305, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm4/66/low", fr: "https://assets.tcgdex.net/fr/sm/sm4/66/low", }, high: { en: "https://assets.tcgdex.net/en/sm/sm4/66/high", fr: "https://assets.tcgdex.net/fr/sm/sm4/66/high", }, }, evolveFrom: { en: "Aron", fr: "Galekid", }, tags: [ Tag.STAGE1, ], illustrator: "Atsuko Nishida", attacks: [{ cost: [ Type.METAL ], name: { en: "Metal Claw", fr: "Griffe Acier", }, damage: 20 },{ cost: [ Type.METAL, Type.METAL, Type.COLORLESS, Type.COLORLESS ], name: { en: "Hammer In", fr: "Enfoncement", }, damage: 80 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.PSYCHIC, value: "-20" }], retreat: 3, rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Crimson Invasion", code: "sm4" } } export default card