import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "sm4-81", localId: 81, // Card informations name: { en: "Starly", fr: "Étourmi", }, hp: 60, type: [ Type.COLORLESS, ], dexId: 396, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm4/81/low", fr: "https://assets.tcgdex.net/fr/sm/sm4/81/low", }, high: { en: "https://assets.tcgdex.net/en/sm/sm4/81/high", fr: "https://assets.tcgdex.net/fr/sm/sm4/81/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "miki kudo", attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Bug Search", fr: "Recherche Insecte", }, text: { en: "Your opponent reveals their hand.", fr: "Votre adversaire dévoile sa main.", }, },{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Flap", fr: "Battement", }, damage: 20 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-20" }], retreat: 1, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Crimson Invasion", code: "sm4" } } export default card