import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "sm6-66", localId: 66, // Card informations name: { en: "Binacle", fr: "Opermine", }, hp: 70, type: [ Type.FIGHTING, ], dexId: 688, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm6/66/low", fr: "https://assets.tcgdex.net/fr/sm/sm6/66/low", }, high: { en: "https://assets.tcgdex.net/en/sm/sm6/66/high", fr: "https://assets.tcgdex.net/fr/sm/sm6/66/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Yuka Morii", attacks: [{ cost: [ Type.FIGHTING ], name: { en: "Allotment", fr: "Attribution", }, text: { en: "Draw a card.", fr: "Piochez une carte.", }, damage: 10 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 3, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Forbidden Light", code: "sm6" } } export default card