import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "sm8-109", localId: 109, // Card informations name: { en: "Onix", fr: "Onix", }, hp: 120, type: [ Type.FIGHTING, ], dexId: 95, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm8/109/low", fr: "https://assets.tcgdex.net/fr/sm/sm8/109/low", }, high: { en: "https://assets.tcgdex.net/en/sm/sm8/109/high", fr: "https://assets.tcgdex.net/fr/sm/sm8/109/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Tomokazu Komiya", attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Land Crush", fr: "Écras’Terre", }, damage: 120 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 4, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Lost Thunder", code: "sm8" } } export default card