import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "sm8-111", localId: 111, // Card informations name: { en: "Phanpy", fr: "Phanpy", }, hp: 80, type: [ Type.FIGHTING, ], dexId: 231, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm8/111/low", fr: "https://assets.tcgdex.net/fr/sm/sm8/111/low", }, high: { en: "https://assets.tcgdex.net/en/sm/sm8/111/high", fr: "https://assets.tcgdex.net/fr/sm/sm8/111/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Asako Ito", attacks: [{ cost: [ Type.FIGHTING, Type.COLORLESS ], name: { en: "Last Resort", fr: "Dernier Recours", }, text: { en: "Flip a coin. If tails, this attack does nothing.", fr: "Lancez une pièce. Si c’est pile, cette attaque ne fait rien.", }, damage: 50 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 2, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Lost Thunder", code: "sm8" } } export default card