import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "sm8-33", localId: 33, // Card informations name: { en: "Shaymin", fr: "Shaymin", }, hp: 70, type: [ Type.GRASS, ], dexId: 492, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm8/33/low", fr: "https://assets.tcgdex.net/fr/sm/sm8/33/low", }, high: { en: "https://assets.tcgdex.net/en/sm/sm8/33/high", fr: "https://assets.tcgdex.net/fr/sm/sm8/33/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Sekio", abilities: [{ id: 1226, type: AbilityType.TALENT, name: { en: "Floral Heal", fr: "Soin Fleuris", }, text: { en: "Once during your turn (before your attack), you may heal 20 damage from your Active Grass Pokémon.", fr: "Une seule fois pendant votre tour (avant votre attaque), vous pouvez soigner 20 dégâts à votre Pokémon Grass Actif.", } }], attacks: [{ cost: [ Type.GRASS, Type.COLORLESS ], name: { en: "Ram", fr: "Collision", }, damage: 30 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 1, rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Lost Thunder", code: "sm8" } } export default card