import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' import set from '../../../sets/swsh/swsh4' const card: Card = { // Card Global Informations id: "swsh4-9", localId: 9, name: { en: "Celebi", }, illustrator: "5ban Graphics", rarity: Rarity.AMAZING, category: Category.POKEMON, set, // Card Pokémon Informations hp: 60, type: [ Type.GRASS, ], attacks: [ { cost: [ Type.GRASS, ], name: { en: "Energy Press", }, text: { en: "This attack does 30 damage for each Energy attached to your opponent’s Active Pokémon.", }, damage: "30×", }, { cost: [ Type.LIGHTNING, Type.PSYCHIC, ], name: { en: "Amazing Bloom", }, text: { en: "For each of your Benched Pokémon, search your deck for a card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck.", }, }, ], weaknesses: [ { type: Type.FIRE, value: "×2", }, ], retreat: 1, // Card Trainer/Energy informations } export default card