import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "g1-RC10", localId: "RC10", // Card informations name: { en: "Dedenne", fr: "Dedenne", }, hp: 60, type: [ Type.LIGHTNING, ], dexId: 702, image: { low: { en: "https://assets.tcgdex.net/en/xy/g1/RC10/low", fr: "https://assets.tcgdex.net/fr/xy/g1/RC10/low", }, high: { en: "https://assets.tcgdex.net/en/xy/g1/RC10/high", fr: "https://assets.tcgdex.net/fr/xy/g1/RC10/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "kanahei", attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Rest", fr: "Repos", }, text: { en: "Heal 30 damage from this Pokémon. This Pokémon is now Asleep.", fr: "Soignez 30 dégâts à ce Pokémon. Ce Pokémon est maintenant Endormi.", }, },{ cost: [ Type.LIGHTNING ], name: { en: "Pachi", fr: "Pachi", }, text: { en: "Flip a coin. If heads, this attack does 20 more damage.", fr: "Lancez une pièce. Si c'est face, cette attaque inflige 20 dégâts supplémentaires.", }, damage: 10 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], resistances: [{ type: Type.METAL, value: "-20" }], retreat: 1, rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Generations", code: "g1" } } export default card