import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "xy1-10", localId: 10, // Card informations name: { en: "Pansage", fr: "Feuillajou", }, hp: 60, type: [ Type.GRASS, ], dexId: 511, image: { low: { en: "https://assets.tcgdex.net/en/xy/xy1/10/low", fr: "https://assets.tcgdex.net/fr/xy/xy1/10/low", }, high: { en: "https://assets.tcgdex.net/en/xy/xy1/10/high", fr: "https://assets.tcgdex.net/fr/xy/xy1/10/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Midori Harada", attacks: [{ cost: [ Type.GRASS ], name: { en: "Vine Whip", fr: "Fouet Lianes", }, damage: 10 },{ cost: [ Type.GRASS, Type.COLORLESS ], name: { en: "Leech Seed", fr: "Vampigraine", }, text: { en: "Heal 10 damage from this Pokémon.", fr: "Soignez 10 dégâts à ce Pokémon.", }, damage: 20 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 1, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "XY", code: "xy1" } } export default card